V0.1.0 Devlog-EN
Animation Re-targeting
Author: Eyon Norman
Date 07/06/2024
The Problem
While scrolling through the mixamo library i didnt really seem to find any animations i would have liked for my boss to use for our boss fight. I ended up finding an animation pack on the unreal marketplace that i liked but one big issue. I had no idea how to make them work for the mixamo character model we were using.
The Solution
Fortunately the version of unreal engine we are using makes it very easy to re-target animations. After a couple of hours of learning how it works i finally understood what i had to do. Since all the animations that came from the unreal marketplace were mapped to the unreal mannequin all i had to do was select those animations and press the re-target animation button. then select the skeleton i wanted it to map to. That auto created an IK rig that the animations would be able to export from. After that all i had to do was get the animations i wanted for my boss and highlight and export them, after that i was done.
Get Plight of the Gods
Plight of the Gods
Fight your inner self to heighten your inner self
Status | Prototype |
Authors | acidwalrusdigital, ilrathCXV (FM), KevinHall14, MysticF0x, Lhans |
Genre | Fighting, Adventure, Role Playing |
Tags | 3D, casting, Fantasy, Magic, melee, Singleplayer, student |
More posts
- Devlog Update: Plight of the Gods is Now Live!71 days ago
- V0.1.3 - KHJul 26, 2024
- V0.1.3-Devlog-ENJul 25, 2024
- V.0.1.3 Devlog - LHJul 25, 2024
- v0.1.3 - DevLog - JRJul 25, 2024
- V0.1.2Jul 20, 2024
- V0.1.2 Devlog - LHJul 20, 2024
- V0.1.2 Devlog-ENJul 18, 2024
- V0.1.1 Devlog-KHJul 13, 2024
- v0.1.1 DevLog - JRJul 12, 2024
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