v0.1.3 - DevLog - JR
"Problems with Level Building"
Author: Jeremiah Rangel
Posted on 07/25/24
THE PROBLEM
After building our project for our Weekly Milestone last week, I found a rather nasty surprise. The top half of the level, including the new "forcefield walls" I created to block the entrance and exit while in combat, were all out of place. I went back to the Editor and saw that nothing was broken in there, so it was weird that it was doing that at all. I fumbled around the settings, turning settings and variables off and on, trying to find a concrete cause but with no luck.
THE SOLUTION
The solution I stumbled upon when experimenting was simply un-grouping the objects in the Level. Before, I had objects attached to key foundational objects that they were tied to, like the Forcefield Walls to the main Cathedral room. However, once I un-grouped the objects and re-built the game build, everything was in its correct place. In its place, I created sub-folders in the Outliner so I could still keep the general grouping goal. I am unsure as to what the true symptom was as other levels I made had things grouped together but did not break like this did. But, if I am ever unable to find the concrete cause and solution, I at least have one trick up my sleeve to get it working.
Get Plight of the Gods
Plight of the Gods
Fight your inner self to heighten your inner self
Status | Prototype |
Authors | acidwalrusdigital, ilrathCXV (FM), KevinHall14, MysticF0x, Lhans |
Genre | Fighting, Adventure, Role Playing |
Tags | 3D, casting, Fantasy, Magic, melee, Singleplayer, student |
More posts
- Devlog Update: Plight of the Gods is Now Live!71 days ago
- V0.1.3 - KHJul 26, 2024
- V0.1.3-Devlog-ENJul 25, 2024
- V.0.1.3 Devlog - LHJul 25, 2024
- V0.1.2Jul 20, 2024
- V0.1.2 Devlog - LHJul 20, 2024
- V0.1.2 Devlog-ENJul 18, 2024
- V0.1.1 Devlog-KHJul 13, 2024
- v0.1.1 DevLog - JRJul 12, 2024
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