V0.1.2



Author: Kevin Hall

07/19/24

The problem

This week I was in charge of getting the upgrades on the menu working and making the in-game shop menu.  While doing the upgrades on the main menu I was implementing the health upgrade.  When going into testing I was excited to see that the upgrade was indeed upgrading, and implementing it with the save system worked!  One thing I did not notice until way later and realized that the enemy health was also being upgraded.

Load Event happening on the HealthComponent

The solution

I went in and changed the load event to be happening on the MonkDude, by doing this I was getting the instance of the health component that was on the MonkDude.  This made it so only the player would receive upgrades.

Getting the healthcomponent that is on the MonkDude Specifically

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